Public Member Functions

CL_NetGameClient Class Reference
[clanNetwork NetGame]

CL_NetGameClient. More...

#include <client.h>

Inheritance diagram for CL_NetGameClient:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 CL_NetGameClient ()
 ~CL_NetGameClient ()
void connect (const CL_String &server, const CL_String &port)
 Connect.
void disconnect ()
 Disconnect.
void process_events ()
 Process events.
void send_event (const CL_NetGameEvent &game_event)
 Send event.
CL_Signal_v0sig_connected ()
 Sig connected.
CL_Signal_v0sig_disconnected ()
 Sig disconnected.
CL_Signal_v1< const
CL_NetGameEvent & > & 
sig_event_received ()

Detailed Description

CL_NetGameClient.


Constructor & Destructor Documentation

CL_NetGameClient::CL_NetGameClient (  ) 
CL_NetGameClient::~CL_NetGameClient (  ) 

Member Function Documentation

void CL_NetGameClient::connect ( const CL_String server,
const CL_String port 
)

Connect.

Parameters:
server = String
port = String
void CL_NetGameClient::disconnect (  ) 

Disconnect.

void CL_NetGameClient::process_events (  ) 

Process events.

void CL_NetGameClient::send_event ( const CL_NetGameEvent game_event  ) 

Send event.

Parameters:
game_event = Net Game Event
CL_Signal_v0& CL_NetGameClient::sig_connected (  ) 

Sig connected.

Returns:
Signal_v0
CL_Signal_v0& CL_NetGameClient::sig_disconnected (  ) 

Sig disconnected.

Returns:
Signal_v0
CL_Signal_v1<const CL_NetGameEvent &>& CL_NetGameClient::sig_event_received (  ) 

The documentation for this class was generated from the following file: