client.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 */
00028 
00031 
00032 #pragma once
00033 
00034 #include "../api_network.h"
00035 
00036 #include "connection_site.h"    // TODO: Remove
00037 #include "../../Core/System/event.h"
00038 #include "../../Core/Signals/signal_v0.h"
00039 #include "../../Core/Signals/signal_v1.h"
00040 
00041 class CL_NetGameEvent;
00042 class CL_NetGameConnection;
00043 class CL_NetGameClient_Impl;
00044 
00048 class CL_API_NETWORK CL_NetGameClient : CL_NetGameConnectionSite
00049 {
00050 public:
00051         CL_NetGameClient();
00052         ~CL_NetGameClient();
00053 
00058         void connect(const CL_String &server, const CL_String &port);
00059 
00061         void disconnect();
00062 
00064         void process_events();
00065 
00069         void send_event(const CL_NetGameEvent &game_event);
00070         CL_Signal_v1<const CL_NetGameEvent &> &sig_event_received();
00071 
00075         CL_Signal_v0 &sig_connected();
00076 
00080         CL_Signal_v0 &sig_disconnected();
00081 
00082 private:
00083 
00087         void add_network_event(const CL_NetGameNetworkEvent &e);
00088 
00089         CL_SharedPtr<CL_NetGameClient_Impl> impl;
00090 };
00091 
00093