event_dispatcher_v3.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 */
00028 
00031 
00032 #pragma once
00033 
00034 #include "../api_network.h"
00035 #include "event.h"
00036 #include <map>
00037 #include "../../Core/Signals/callback_v4.h"
00038 
00039 template<typename ContextParam1, typename ContextParam2, typename ContextParam3>
00043 class CL_API_NETWORK CL_NetGameEventDispatcher_v3
00044 {
00045 public:
00046         typedef CL_Callback_v4<const CL_NetGameEvent &, ContextParam1, ContextParam2, ContextParam3> CallbackClass;
00047 
00048         CallbackClass &func_event(const CL_String &name) { return event_handlers[name]; }
00049 
00058         bool dispatch(const CL_NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2, ContextParam3 context3);
00059 
00060 private:
00061         std::map<CL_String, CallbackClass> event_handlers;
00062 };
00063 
00064 template<typename ContextParam1, typename ContextParam2, typename ContextParam3>
00065 bool CL_NetGameEventDispatcher_v3<ContextParam1, ContextParam2, ContextParam3>::dispatch(const CL_NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2, ContextParam3 context3)
00066 {
00067         typename std::map<CL_String, CallbackClass>::iterator it;
00068         it = event_handlers.find(game_event.get_name());
00069         if (it != event_handlers.end() && !it->second.is_null())
00070         {
00071                 it->second.invoke(game_event, context1, context2, context3);
00072                 return true;
00073         }
00074         else
00075         {
00076                 return false;
00077         }
00078 }
00079 
00081