frame_buffer_provider.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 **    Harry Storbacka
00028 */
00029 
00032 
00033 #pragma once
00034 
00035 #include "../api_display.h"
00036 #include "../Render/frame_buffer.h"
00037 #include <vector>
00038 
00039 class CL_RenderBuffer;
00040 class CL_Texture;
00041 
00045 class CL_API_DISPLAY CL_FrameBufferProvider
00046 {
00049 
00050 public:
00051         virtual ~CL_FrameBufferProvider() { return; }
00052 
00056 
00057 public:
00058 
00059         virtual CL_Size get_size() const = 0;
00060 
00061         virtual CL_FrameBufferBindTarget get_bind_target() const = 0;
00062 
00066 
00067 public:
00069         virtual void destroy() = 0;
00070 
00075         virtual void attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer) = 0;
00076 
00081         virtual void detach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer) = 0;
00082 
00089         virtual void attach_color_buffer(int color_buffer, const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00090 
00098         virtual void attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00099 
00106         virtual void detach_color_buffer(int color_buffer, const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00107 
00108         virtual void attach_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00109         virtual void detach_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00110         virtual void attach_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00111         virtual void attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00112         virtual void detach_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00113 
00114         virtual void attach_depth_buffer(const CL_RenderBuffer &render_buffer) = 0;
00115         virtual void detach_depth_buffer(const CL_RenderBuffer &render_buffer) = 0;
00116         virtual void attach_depth_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00117         virtual void attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00118         virtual void detach_depth_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00119 
00120         virtual void attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00121         virtual void detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00122         virtual void attach_depth_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00123         virtual void attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00124         virtual void detach_depth_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00125 
00126         virtual void set_bind_target(CL_FrameBufferBindTarget target) = 0;
00127 
00131 
00132 private:
00134 };
00135