gl1.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 **    Kenneth Gangstoe
00028 */
00029 
00032 
00033 #pragma once
00034 
00035 #ifdef __cplusplus_cli
00036 #pragma managed(push, off)
00037 #endif
00038 
00039 #include "GL1/opengl1.h"
00040 #include "GL1/opengl1_defines.h"
00041 #include "GL1/opengl1_target.h"
00042 #include "GL1/opengl1_window_description.h"
00043 #include "GL1/opengl1_wrap.h"
00044 #include "GL1/setup_gl1.h"
00045 #include "GL1/texture_unit.h"
00046 #include "GL1/material.h"
00047 #include "GL1/light_source.h"
00048 #include "GL1/light_model.h"
00049 #include "GL1/graphic_context_gl1.h"
00050 
00051 #ifdef __cplusplus_cli
00052 #pragma managed(pop)
00053 #endif
00054 
00055 #if defined(_MSC_VER)
00056         #if !defined(_MT)
00057                 #error Your application is set to link with the single-threaded version of the run-time library. Go to project settings, in the C++ section, and change it to multi-threaded.
00058         #endif
00059         #if !defined(_DEBUG)
00060                 #if defined(CL_DLL)
00061                         #pragma comment(lib, "clanGL1-dll.lib")
00062                 #elif defined(_DLL)
00063                         #pragma comment(lib, "clanGL1-static-mtdll.lib")
00064                 #else
00065                         #pragma comment(lib, "clanGL1-static-mt.lib")
00066                 #endif
00067         #else
00068                 #if defined(CL_DLL)
00069                         #pragma comment(lib, "clanGL1-dll-debug.lib")
00070                 #elif defined(_DLL)
00071                         #pragma comment(lib, "clanGL1-static-mtdll-debug.lib")
00072                 #else
00073                         #pragma comment(lib, "clanGL1-static-mt-debug.lib")
00074                 #endif
00075         #endif
00076         #pragma comment(lib, "winmm.lib")
00077         #pragma comment(lib, "dxguid.lib")
00078         #pragma comment(lib, "OpenGL32.lib")
00079         #pragma comment(lib, "GLU32.lib")
00080 #endif