gui_window_manager_texture.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 **    Harry Storbacka
00028 **    Mark Page
00029 */
00030 
00033 
00034 #pragma once
00035 
00036 #include "api_gui.h"
00037 #include "gui_window_manager.h"
00038 
00039 class CL_DisplayWindow;
00040 class CL_GUIWindowManagerTexture_Impl;
00041 class CL_FrameBuffer;
00042 class CL_TextureGroup;
00043 class CL_GUIWindowManagerProvider_Texture;
00044 class CL_GUIWindowManagerTextureWindow;
00045 
00049 class CL_API_GUI CL_GUIWindowManagerTexture : public CL_GUIWindowManager
00050 {
00053 public:
00054 
00056         CL_GUIWindowManagerTexture();
00057 
00061         CL_GUIWindowManagerTexture(CL_DisplayWindow display_window);
00062         CL_GUIWindowManagerTexture(const CL_GUIWindowManager &wm);
00063         ~CL_GUIWindowManagerTexture();
00065 
00068 public:
00070         CL_GUIWindowManagerProvider_Texture *get_provider() const;
00071 
00076         std::vector<CL_GUIWindowManagerTextureWindow> get_windows(bool only_visible = true) const;
00078 
00081 public:
00083         CL_Callback_v0 &func_repaint();
00084 
00086         CL_Callback_v1<CL_FrameBuffer &> &func_setup_framebuffer();
00087 
00089         CL_Callback_v2<CL_InputEvent &, CL_InputState &> &func_input_intercept();
00091 
00094 public:
00095 
00099         void set_texture_group(CL_TextureGroup &new_texture_group);
00100 
00106         void draw_windows(CL_GraphicContext &gc);
00107 
00112         void process();
00113 
00115 
00118 private:
00119 
00121 };
00122