light_model.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 */
00028 
00031 
00032 #pragma once
00033 
00034 #include "api_gl1.h"
00035 #include "../Core/System/sharedptr.h"
00036 
00037 class CL_LightModel_GL1_Impl;
00038 class CL_Colorf;
00039 
00043 enum CL_ColorControl_GL1
00044 {
00045         cl_color_control_single_color,
00046         cl_color_control_separate_specular_color
00047 };
00048 
00052 class CL_API_GL1 CL_LightModel_GL1
00053 {
00055 public:
00057         CL_LightModel_GL1();
00058 
00059         ~CL_LightModel_GL1();
00060 
00062 public:
00064         bool is_lighting_enabled() const;
00065 
00067         bool is_local_viewer() const;
00068 
00070         bool get_two_sided_materials() const;
00071 
00073         CL_ColorControl_GL1 get_color_control() const;
00074 
00076         bool get_flat_shading() const;
00077 
00079         CL_Colorf get_scene_ambient_light() const;
00080 
00082 public:
00084         void enable_lighting(bool value);
00085 
00087         void set_local_viewer(bool value);
00088 
00090         void set_two_sided_materials(bool value);
00091 
00093         void set_color_control(CL_ColorControl_GL1 value);
00094 
00096         void set_flat_shading(bool value);
00097 
00099         void set_scene_ambient_light(CL_Colorf color);
00100 
00102 private:
00103         CL_SharedPtr<CL_LightModel_GL1_Impl> impl;
00104 };
00105