material.h

Go to the documentation of this file.
00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 */
00028 
00031 
00032 #pragma once
00033 
00034 #include "api_gl1.h"
00035 #include "../Core/System/sharedptr.h"
00036 
00040 
00044 enum CL_ColorMaterial_GL1
00045 {
00046         cl_color_material_emission,
00047         cl_color_material_ambient,
00048         cl_color_material_diffuse,
00049         cl_color_material_specular,
00050         cl_color_material_ambient_and_diffuse
00051 };
00052 
00053 class CL_Colorf;
00054 class CL_Material_GL1_Impl;
00055 
00059 class CL_API_GL1 CL_Material_GL1
00060 {
00062 public:
00064         CL_Material_GL1();
00065 
00066         ~CL_Material_GL1();
00067 
00069 public:
00071         CL_Colorf get_ambient() const;
00072 
00074         CL_Colorf get_diffuse() const;
00075 
00077         CL_Colorf get_specular() const;
00078 
00080         CL_Colorf get_emission() const;
00081 
00083         float get_shininess() const;
00084 
00086 public:
00088         void set_ambient(const CL_Colorf &color);
00089 
00091         void set_diffuse(const CL_Colorf &color);
00092 
00094         void set_specular(const CL_Colorf &color);
00095 
00097         void set_ambient_and_diffuse(const CL_Colorf &color);
00098 
00100         void set_emission(const CL_Colorf &color);
00101 
00103         void set_shininess(float value);
00104 
00106 private:
00107         CL_SharedPtr<CL_Material_GL1_Impl> impl;
00108 };
00109