network.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 */
00028 
00032 
00033 #pragma once
00034 
00035 #ifdef WIN32
00036 #pragma warning( disable : 4786)
00037 #endif
00038 
00039 #ifdef __cplusplus_cli
00040 #pragma managed(push, off)
00041 #endif
00042 
00043 #include "Network/setupnetwork.h"
00044 
00045 #include "Network/Socket/dns_resolver.h"
00046 #include "Network/Socket/dns_packet.h"
00047 #include "Network/Socket/dns_resource_record.h"
00048 #include "Network/Socket/socket_name.h"
00049 #include "Network/Socket/tcp_connection.h"
00050 #include "Network/Socket/tcp_listen.h"
00051 #include "Network/Socket/udp_socket.h"
00052 
00053 #include "Network/Web/web_request.h"
00054 #include "Network/Web/web_response.h"
00055 #include "Network/Web/http_request_handler.h"
00056 #include "Network/Web/http_request_handler_provider.h"
00057 #include "Network/Web/http_server.h"
00058 #include "Network/Web/http_server_connection.h"
00059 
00060 #include "Network/NetGame/client.h"
00061 #include "Network/NetGame/connection.h"
00062 #include "Network/NetGame/event.h"
00063 #include "Network/NetGame/event_dispatcher_v0.h"
00064 #include "Network/NetGame/event_dispatcher_v1.h"
00065 #include "Network/NetGame/event_dispatcher_v2.h"
00066 #include "Network/NetGame/event_dispatcher_v3.h"
00067 #include "Network/NetGame/event_value.h"
00068 #include "Network/NetGame/server.h"
00069 
00070 #ifdef __cplusplus_cli
00071 #pragma managed(pop)
00072 #endif
00073 
00074 #if defined(_MSC_VER)
00075         #if !defined(_MT)
00076                 #error Your application is set to link with the single-threaded version of the run-time library. Go to project settings, in the C++ section, and change it to multi-threaded.
00077         #endif
00078         #if !defined(_DEBUG)
00079                 #if defined(CL_DLL)
00080                         #pragma comment(lib, "clanNetwork-dll.lib")
00081                 #elif defined(_DLL)
00082                         #pragma comment(lib, "clanNetwork-static-mtdll.lib")
00083                 #else
00084                         #pragma comment(lib, "clanNetwork-static-mt.lib")
00085                 #endif
00086         #else
00087                 #if defined(CL_DLL)
00088                         #pragma comment(lib, "clanNetwork-dll-debug.lib")
00089                 #elif defined(_DLL)
00090                         #pragma comment(lib, "clanNetwork-static-mtdll-debug.lib")
00091                 #else
00092                         #pragma comment(lib, "clanNetwork-static-mt-debug.lib")
00093                 #endif
00094         #endif
00095         #pragma comment(lib, "ws2_32.lib")
00096         #pragma comment(lib, "iphlpapi.lib")
00097 #endif