Classes | Defines

opengl1_wrap.h File Reference

#include "opengl1.h"
#include "opengl1_defines.h"
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Classes

class  CL_GL1Functions
 CL_GL1Functions. More...

Defines

#define CL_GL1FUNC
OpenGL 1.3 binds

#define cl1Accum   CL_GL1::functions->accum
#define cl1AlphaFunc   CL_GL1::functions->alphaFunc
#define cl1AreTexturesResident   CL_GL1::functions->areTexturesResident
#define cl1ArrayElement   CL_GL1::functions->arrayElement
#define cl1Begin   CL_GL1::functions->begin
#define cl1BindTexture   CL_GL1::functions->bindTexture
#define cl1Bitmap   CL_GL1::functions->bitmap
#define cl1BlendFunc   CL_GL1::functions->blendFunc
#define cl1CallList   CL_GL1::functions->callList
#define cl1CallLists   CL_GL1::functions->callLists
#define cl1Clear   CL_GL1::functions->clear
#define cl1ClearAccum   CL_GL1::functions->clearAccum
#define cl1ClearColor   CL_GL1::functions->clearColor
#define cl1ClearDepth   CL_GL1::functions->clearDepth
#define cl1ClearIndex   CL_GL1::functions->clearIndex
#define cl1ClearStencil   CL_GL1::functions->clearStencil
#define cl1ClipPlane   CL_GL1::functions->clipPlane
#define cl1Color3b   CL_GL1::functions->color3b
#define cl1Color3bv   CL_GL1::functions->color3bv
#define cl1Color3d   CL_GL1::functions->color3d
#define cl1Color3dv   CL_GL1::functions->color3dv
#define cl1Color3f   CL_GL1::functions->color3f
#define cl1Color3fv   CL_GL1::functions->color3fv
#define cl1Color3i   CL_GL1::functions->color3i
#define cl1Color3iv   CL_GL1::functions->color3iv
#define cl1Color3s   CL_GL1::functions->color3s
#define cl1Color3sv   CL_GL1::functions->color3sv
#define cl1Color3ub   CL_GL1::functions->color3ub
#define cl1Color3ubv   CL_GL1::functions->color3ubv
#define cl1Color3ui   CL_GL1::functions->color3ui
#define cl1Color3uiv   CL_GL1::functions->color3uiv
#define cl1Color3us   CL_GL1::functions->color3us
#define cl1Color3usv   CL_GL1::functions->color3usv
#define cl1Color4b   CL_GL1::functions->color4b
#define cl1Color4bv   CL_GL1::functions->color4bv
#define cl1Color4d   CL_GL1::functions->color4d
#define cl1Color4dv   CL_GL1::functions->color4dv
#define cl1Color4f   CL_GL1::functions->color4f
#define cl1Color4fv   CL_GL1::functions->color4fv
#define cl1Color4i   CL_GL1::functions->color4i
#define cl1Color4iv   CL_GL1::functions->color4iv
#define cl1Color4s   CL_GL1::functions->color4s
#define cl1Color4sv   CL_GL1::functions->color4sv
#define cl1Color4ub   CL_GL1::functions->color4ub
#define cl1Color4ubv   CL_GL1::functions->color4ubv
#define cl1Color4ui   CL_GL1::functions->color4ui
#define cl1Color4uiv   CL_GL1::functions->color4uiv
#define cl1Color4us   CL_GL1::functions->color4us
#define cl1Color4usv   CL_GL1::functions->color4usv
#define cl1ColorMask   CL_GL1::functions->colorMask
#define cl1ColorMaterial   CL_GL1::functions->colorMaterial
#define cl1ColorPointer   CL_GL1::functions->colorPointer
#define cl1CopyPixels   CL_GL1::functions->copyPixels
#define cl1CopyTexImage1D   CL_GL1::functions->copyTexImage1D
#define cl1CopyTexImage2D   CL_GL1::functions->copyTexImage2D
#define cl1CopyTexSubImage1D   CL_GL1::functions->copyTexSubImage1D
#define cl1CopyTexSubImage2D   CL_GL1::functions->copyTexSubImage2D
#define cl1CopyTexSubImage3D   CL_GL1::functions->copyTexSubImage3D
#define cl1CullFace   CL_GL1::functions->cullFace
#define cl1DeleteLists   CL_GL1::functions->deleteLists
#define cl1DeleteTextures   CL_GL1::functions->deleteTextures
#define cl1DepthFunc   CL_GL1::functions->depthFunc
#define cl1DepthMask   CL_GL1::functions->depthMask
#define cl1DepthRange   CL_GL1::functions->depthRange
#define cl1Disable   CL_GL1::functions->disable
#define cl1DisableClientState   CL_GL1::functions->disableClientState
#define cl1DrawArrays   CL_GL1::functions->drawArrays
#define cl1DrawBuffer   CL_GL1::functions->drawBuffer
#define cl1DrawElements   CL_GL1::functions->drawElements
#define cl1DrawPixels   CL_GL1::functions->drawPixels
#define cl1EdgeFlag   CL_GL1::functions->edgeFlag
#define cl1EdgeFlagPointer   CL_GL1::functions->edgeFlagPointer
#define cl1EdgeFlagv   CL_GL1::functions->edgeFlagv
#define cl1Enable   CL_GL1::functions->enable
#define cl1EnableClientState   CL_GL1::functions->enableClientState
#define cl1End   CL_GL1::functions->end
#define cl1EndList   CL_GL1::functions->endList
#define cl1EvalCoord1d   CL_GL1::functions->evalCoord1d
#define cl1EvalCoord1dv   CL_GL1::functions->evalCoord1dv
#define cl1EvalCoord1f   CL_GL1::functions->evalCoord1f
#define cl1EvalCoord1fv   CL_GL1::functions->evalCoord1fv
#define cl1EvalCoord2d   CL_GL1::functions->evalCoord2d
#define cl1EvalCoord2dv   CL_GL1::functions->evalCoord2dv
#define cl1EvalCoord2f   CL_GL1::functions->evalCoord2f
#define cl1EvalCoord2fv   CL_GL1::functions->evalCoord2fv
#define cl1EvalMesh1   CL_GL1::functions->evalMesh1
#define cl1EvalMesh2   CL_GL1::functions->evalMesh2
#define cl1EvalPoint1   CL_GL1::functions->evalPoint1
#define cl1EvalPoint2   CL_GL1::functions->evalPoint2
#define cl1FeedbackBuffer   CL_GL1::functions->feedbackBuffer
#define cl1Finish   CL_GL1::functions->finish
#define cl1Flush   CL_GL1::functions->flush
#define cl1Fogf   CL_GL1::functions->fogf
#define cl1Fogfv   CL_GL1::functions->fogfv
#define cl1Fogi   CL_GL1::functions->fogi
#define cl1Fogiv   CL_GL1::functions->fogiv
#define cl1FrontFace   CL_GL1::functions->frontFace
#define cl1Frustum   CL_GL1::functions->frustum
#define cl1GenLists   CL_GL1::functions->genLists
#define cl1GenTextures   CL_GL1::functions->genTextures
#define cl1GetBooleanv   CL_GL1::functions->getBooleanv
#define cl1GetClipPlane   CL_GL1::functions->getClipPlane
#define cl1GetDoublev   CL_GL1::functions->getDoublev
#define cl1GetError   CL_GL1::functions->getError
#define cl1GetFloatv   CL_GL1::functions->getFloatv
#define cl1GetIntegerv   CL_GL1::functions->getIntegerv
#define cl1GetLightfv   CL_GL1::functions->getLightfv
#define cl1GetLightiv   CL_GL1::functions->getLightiv
#define cl1GetMapdv   CL_GL1::functions->getMapdv
#define cl1GetMapfv   CL_GL1::functions->getMapfv
#define cl1GetMapiv   CL_GL1::functions->getMapiv
#define cl1GetMaterialfv   CL_GL1::functions->getMaterialfv
#define cl1GetMaterialiv   CL_GL1::functions->getMaterialiv
#define cl1GetPixelMapfv   CL_GL1::functions->getPixelMapfv
#define cl1GetPixelMapuiv   CL_GL1::functions->getPixelMapuiv
#define cl1GetPixelMapusv   CL_GL1::functions->getPixelMapusv
#define cl1GetPointerv   CL_GL1::functions->getPointerv
#define cl1GetPolygonStipple   CL_GL1::functions->getPolygonStipple
#define cl1GetString   CL_GL1::functions->getString
#define cl1GetTexEnvfv   CL_GL1::functions->getTexEnvfv
#define cl1GetTexEnviv   CL_GL1::functions->getTexEnviv
#define cl1GetTexGendv   CL_GL1::functions->getTexGendv
#define cl1GetTexGenfv   CL_GL1::functions->getTexGenfv
#define cl1GetTexGeniv   CL_GL1::functions->getTexGeniv
#define cl1GetTexImage   CL_GL1::functions->getTexImage
#define cl1GetTexLevelParameterfv   CL_GL1::functions->getTexLevelParameterfv
#define cl1GetTexLevelParameteriv   CL_GL1::functions->getTexLevelParameteriv
#define cl1GetTexParameterfv   CL_GL1::functions->getTexParameterfv
#define cl1GetTexParameteriv   CL_GL1::functions->getTexParameteriv
#define cl1Hint   CL_GL1::functions->hint
#define cl1IndexMask   CL_GL1::functions->indexMask
#define cl1IndexPointer   CL_GL1::functions->indexPointer
#define cl1Indexd   CL_GL1::functions->indexd
#define cl1Indexdv   CL_GL1::functions->indexdv
#define cl1Indexf   CL_GL1::functions->indexf
#define cl1Indexfv   CL_GL1::functions->indexfv
#define cl1Indexi   CL_GL1::functions->indexi
#define cl1Indexiv   CL_GL1::functions->indexiv
#define cl1Indexs   CL_GL1::functions->indexs
#define cl1Indexsv   CL_GL1::functions->indexsv
#define cl1Indexub   CL_GL1::functions->indexub
#define cl1Indexubv   CL_GL1::functions->indexubv
#define cl1InitNames   CL_GL1::functions->initNames
#define cl1InterleavedArrays   CL_GL1::functions->interleavedArrays
#define cl1IsEnabled   CL_GL1::functions->isEnabled
#define cl1IsList   CL_GL1::functions->isList
#define cl1IsTexture   CL_GL1::functions->isTexture
#define cl1LightModelf   CL_GL1::functions->lightModelf
#define cl1LightModelfv   CL_GL1::functions->lightModelfv
#define cl1LightModeli   CL_GL1::functions->lightModeli
#define cl1LightModeliv   CL_GL1::functions->lightModeliv
#define cl1Lightf   CL_GL1::functions->lightf
#define cl1Lightfv   CL_GL1::functions->lightfv
#define cl1Lighti   CL_GL1::functions->lighti
#define cl1Lightiv   CL_GL1::functions->lightiv
#define cl1LineStipple   CL_GL1::functions->lineStipple
#define cl1LineWidth   CL_GL1::functions->lineWidth
#define cl1ListBase   CL_GL1::functions->listBase
#define cl1LoadIdentity   CL_GL1::functions->loadIdentity
#define cl1LoadMatrixd   CL_GL1::functions->loadMatrixd
#define cl1LoadMatrixf   CL_GL1::functions->loadMatrixf
#define cl1LoadName   CL_GL1::functions->loadName
#define cl1LogicOp   CL_GL1::functions->logicOp
#define cl1Map1d   CL_GL1::functions->map1d
#define cl1Map1f   CL_GL1::functions->map1f
#define cl1Map2d   CL_GL1::functions->map2d
#define cl1Map2f   CL_GL1::functions->map2f
#define cl1MapGrid1d   CL_GL1::functions->mapGrid1d
#define cl1MapGrid1f   CL_GL1::functions->mapGrid1f
#define cl1MapGrid2d   CL_GL1::functions->mapGrid2d
#define cl1MapGrid2f   CL_GL1::functions->mapGrid2f
#define cl1Materialf   CL_GL1::functions->materialf
#define cl1Materialfv   CL_GL1::functions->materialfv
#define cl1Materiali   CL_GL1::functions->materiali
#define cl1Materialiv   CL_GL1::functions->materialiv
#define cl1MatrixMode   CL_GL1::functions->matrixMode
#define cl1MultMatrixd   CL_GL1::functions->multMatrixd
#define cl1MultMatrixf   CL_GL1::functions->multMatrixf
#define cl1NewList   CL_GL1::functions->newList
#define cl1Normal3b   CL_GL1::functions->normal3b
#define cl1Normal3bv   CL_GL1::functions->normal3bv
#define cl1Normal3d   CL_GL1::functions->normal3d
#define cl1Normal3dv   CL_GL1::functions->normal3dv
#define cl1Normal3f   CL_GL1::functions->normal3f
#define cl1Normal3fv   CL_GL1::functions->normal3fv
#define cl1Normal3i   CL_GL1::functions->normal3i
#define cl1Normal3iv   CL_GL1::functions->normal3iv
#define cl1Normal3s   CL_GL1::functions->normal3s
#define cl1Normal3sv   CL_GL1::functions->normal3sv
#define cl1NormalPointer   CL_GL1::functions->normalPointer
#define cl1Ortho   CL_GL1::functions->ortho
#define cl1PassThrough   CL_GL1::functions->passThrough
#define cl1PixelMapfv   CL_GL1::functions->pixelMapfv
#define cl1PixelMapuiv   CL_GL1::functions->pixelMapuiv
#define cl1PixelMapusv   CL_GL1::functions->pixelMapusv
#define cl1PixelStoref   CL_GL1::functions->pixelStoref
#define cl1PixelStorei   CL_GL1::functions->pixelStorei
#define cl1PixelTransferf   CL_GL1::functions->pixelTransferf
#define cl1PixelTransferi   CL_GL1::functions->pixelTransferi
#define cl1PixelZoom   CL_GL1::functions->pixelZoom
#define cl1PointSize   CL_GL1::functions->pointSize
#define cl1PolygonMode   CL_GL1::functions->polygonMode
#define cl1PolygonOffset   CL_GL1::functions->polygonOffset
#define cl1PolygonStipple   CL_GL1::functions->polygonStipple
#define cl1PopAttrib   CL_GL1::functions->popAttrib
#define cl1PopClientAttrib   CL_GL1::functions->popClientAttrib
#define cl1PopMatrix   CL_GL1::functions->popMatrix
#define cl1PopName   CL_GL1::functions->popName
#define cl1PrioritizeTextures   CL_GL1::functions->prioritizeTextures
#define cl1PushAttrib   CL_GL1::functions->pushAttrib
#define cl1PushClientAttrib   CL_GL1::functions->pushClientAttrib
#define cl1PushMatrix   CL_GL1::functions->pushMatrix
#define cl1PushName   CL_GL1::functions->pushName
#define cl1RasterPos2d   CL_GL1::functions->rasterPos2d
#define cl1RasterPos2dv   CL_GL1::functions->rasterPos2dv
#define cl1RasterPos2f   CL_GL1::functions->rasterPos2f
#define cl1RasterPos2fv   CL_GL1::functions->rasterPos2fv
#define cl1RasterPos2i   CL_GL1::functions->rasterPos2i
#define cl1RasterPos2iv   CL_GL1::functions->rasterPos2iv
#define cl1RasterPos2s   CL_GL1::functions->rasterPos2s
#define cl1RasterPos2sv   CL_GL1::functions->rasterPos2sv
#define cl1RasterPos3d   CL_GL1::functions->rasterPos3d
#define cl1RasterPos3dv   CL_GL1::functions->rasterPos3dv
#define cl1RasterPos3f   CL_GL1::functions->rasterPos3f
#define cl1RasterPos3fv   CL_GL1::functions->rasterPos3fv
#define cl1RasterPos3i   CL_GL1::functions->rasterPos3i
#define cl1RasterPos3iv   CL_GL1::functions->rasterPos3iv
#define cl1RasterPos3s   CL_GL1::functions->rasterPos3s
#define cl1RasterPos3sv   CL_GL1::functions->rasterPos3sv
#define cl1RasterPos4d   CL_GL1::functions->rasterPos4d
#define cl1RasterPos4dv   CL_GL1::functions->rasterPos4dv
#define cl1RasterPos4f   CL_GL1::functions->rasterPos4f
#define cl1RasterPos4fv   CL_GL1::functions->rasterPos4fv
#define cl1RasterPos4i   CL_GL1::functions->rasterPos4i
#define cl1RasterPos4iv   CL_GL1::functions->rasterPos4iv
#define cl1RasterPos4s   CL_GL1::functions->rasterPos4s
#define cl1RasterPos4sv   CL_GL1::functions->rasterPos4sv
#define cl1ReadBuffer   CL_GL1::functions->readBuffer
#define cl1ReadPixels   CL_GL1::functions->readPixels
#define cl1Rectd   CL_GL1::functions->rectd
#define cl1Rectdv   CL_GL1::functions->rectdv
#define cl1Rectf   CL_GL1::functions->rectf
#define cl1Rectfv   CL_GL1::functions->rectfv
#define cl1Recti   CL_GL1::functions->recti
#define cl1Rectiv   CL_GL1::functions->rectiv
#define cl1Rects   CL_GL1::functions->rects
#define cl1Rectsv   CL_GL1::functions->rectsv
#define cl1RenderMode   CL_GL1::functions->renderMode
#define cl1Rotated   CL_GL1::functions->rotated
#define cl1Rotatef   CL_GL1::functions->rotatef
#define cl1Scaled   CL_GL1::functions->scaled
#define cl1Scalef   CL_GL1::functions->scalef
#define cl1Scissor   CL_GL1::functions->scissor
#define cl1SelectBuffer   CL_GL1::functions->selectBuffer
#define cl1ShadeModel   CL_GL1::functions->shadeModel
#define cl1StencilFunc   CL_GL1::functions->stencilFunc
#define cl1StencilMask   CL_GL1::functions->stencilMask
#define cl1StencilMaskSeparate   CL_GL1::functions->stencilMaskSeparate
#define cl1StencilOp   CL_GL1::functions->stencilOp
#define cl1TexCoord1d   CL_GL1::functions->texCoord1d
#define cl1TexCoord1dv   CL_GL1::functions->texCoord1dv
#define cl1TexCoord1f   CL_GL1::functions->texCoord1f
#define cl1TexCoord1fv   CL_GL1::functions->texCoord1fv
#define cl1TexCoord1i   CL_GL1::functions->texCoord1i
#define cl1TexCoord1iv   CL_GL1::functions->texCoord1iv
#define cl1TexCoord1s   CL_GL1::functions->texCoord1s
#define cl1TexCoord1sv   CL_GL1::functions->texCoord1sv
#define cl1TexCoord2d   CL_GL1::functions->texCoord2d
#define cl1TexCoord2dv   CL_GL1::functions->texCoord2dv
#define cl1TexCoord2f   CL_GL1::functions->texCoord2f
#define cl1TexCoord2fv   CL_GL1::functions->texCoord2fv
#define cl1TexCoord2i   CL_GL1::functions->texCoord2i
#define cl1TexCoord2iv   CL_GL1::functions->texCoord2iv
#define cl1TexCoord2s   CL_GL1::functions->texCoord2s
#define cl1TexCoord2sv   CL_GL1::functions->texCoord2sv
#define cl1TexCoord3d   CL_GL1::functions->texCoord3d
#define cl1TexCoord3dv   CL_GL1::functions->texCoord3dv
#define cl1TexCoord3f   CL_GL1::functions->texCoord3f
#define cl1TexCoord3fv   CL_GL1::functions->texCoord3fv
#define cl1TexCoord3i   CL_GL1::functions->texCoord3i
#define cl1TexCoord3iv   CL_GL1::functions->texCoord3iv
#define cl1TexCoord3s   CL_GL1::functions->texCoord3s
#define cl1TexCoord3sv   CL_GL1::functions->texCoord3sv
#define cl1TexCoord4d   CL_GL1::functions->texCoord4d
#define cl1TexCoord4dv   CL_GL1::functions->texCoord4dv
#define cl1TexCoord4f   CL_GL1::functions->texCoord4f
#define cl1TexCoord4fv   CL_GL1::functions->texCoord4fv
#define cl1TexCoord4i   CL_GL1::functions->texCoord4i
#define cl1TexCoord4iv   CL_GL1::functions->texCoord4iv
#define cl1TexCoord4s   CL_GL1::functions->texCoord4s
#define cl1TexCoord4sv   CL_GL1::functions->texCoord4sv
#define cl1TexCoordPointer   CL_GL1::functions->texCoordPointer
#define cl1TexEnvf   CL_GL1::functions->texEnvf
#define cl1TexEnvfv   CL_GL1::functions->texEnvfv
#define cl1TexEnvi   CL_GL1::functions->texEnvi
#define cl1TexEnviv   CL_GL1::functions->texEnviv
#define cl1TexGend   CL_GL1::functions->texGend
#define cl1TexGendv   CL_GL1::functions->texGendv
#define cl1TexGenf   CL_GL1::functions->texGenf
#define cl1TexGenfv   CL_GL1::functions->texGenfv
#define cl1TexGeni   CL_GL1::functions->texGeni
#define cl1TexGeniv   CL_GL1::functions->texGeniv
#define cl1TexImage1D   CL_GL1::functions->texImage1D
#define cl1TexImage2D   CL_GL1::functions->texImage2D
#define cl1TexParameterf   CL_GL1::functions->texParameterf
#define cl1TexParameterfv   CL_GL1::functions->texParameterfv
#define cl1TexParameteri   CL_GL1::functions->texParameteri
#define cl1TexParameteriv   CL_GL1::functions->texParameteriv
#define cl1TexSubImage1D   CL_GL1::functions->texSubImage1D
#define cl1TexSubImage2D   CL_GL1::functions->texSubImage2D
#define cl1TexSubImage3D   CL_GL1::functions->texSubImage3D
#define cl1Translated   CL_GL1::functions->translated
#define cl1Translatef   CL_GL1::functions->translatef
#define cl1Vertex2d   CL_GL1::functions->vertex2d
#define cl1Vertex2dv   CL_GL1::functions->vertex2dv
#define cl1Vertex2f   CL_GL1::functions->vertex2f
#define cl1Vertex2fv   CL_GL1::functions->vertex2fv
#define cl1Vertex2i   CL_GL1::functions->vertex2i
#define cl1Vertex2iv   CL_GL1::functions->vertex2iv
#define cl1Vertex2s   CL_GL1::functions->vertex2s
#define cl1Vertex2sv   CL_GL1::functions->vertex2sv
#define cl1Vertex3d   CL_GL1::functions->vertex3d
#define cl1Vertex3dv   CL_GL1::functions->vertex3dv
#define cl1Vertex3f   CL_GL1::functions->vertex3f
#define cl1Vertex3fv   CL_GL1::functions->vertex3fv
#define cl1Vertex3i   CL_GL1::functions->vertex3i
#define cl1Vertex3iv   CL_GL1::functions->vertex3iv
#define cl1Vertex3s   CL_GL1::functions->vertex3s
#define cl1Vertex3sv   CL_GL1::functions->vertex3sv
#define cl1Vertex4d   CL_GL1::functions->vertex4d
#define cl1Vertex4dv   CL_GL1::functions->vertex4dv
#define cl1Vertex4f   CL_GL1::functions->vertex4f
#define cl1Vertex4fv   CL_GL1::functions->vertex4fv
#define cl1Vertex4i   CL_GL1::functions->vertex4i
#define cl1Vertex4iv   CL_GL1::functions->vertex4iv
#define cl1Vertex4s   CL_GL1::functions->vertex4s
#define cl1Vertex4sv   CL_GL1::functions->vertex4sv
#define cl1VertexPointer   CL_GL1::functions->vertexPointer
#define cl1Viewport   CL_GL1::functions->viewport
#define cl1DrawRangeElements   CL_GL1::functions->drawRangeElements
#define cl1TexImage3D   CL_GL1::functions->texImage3D
#define cl1ColorTable   CL_GL1::functions->colorTable
#define cl1CopyColorTable   CL_GL1::functions->copyColorTable
#define cl1ColorTableParameteriv   CL_GL1::functions->colorTableParameteriv
#define cl1ColorTableParameterfv   CL_GL1::functions->colorTableParameterfv
#define cl1GetColorTable   CL_GL1::functions->getColorTable
#define cl1GetColorTableParameteriv   CL_GL1::functions->getColorTableParameteriv
#define cl1GetColorTableParameterfv   CL_GL1::functions->getColorTableParameterfv
#define cl1ColorSubTable   CL_GL1::functions->colorSubTable
#define cl1CopyColorSubTable   CL_GL1::functions->copyColorSubTable
#define cl1ConvolutionFilter1D   CL_GL1::functions->convolutionFilter1D
#define cl1ConvolutionFilter2D   CL_GL1::functions->convolutionFilter2D
#define cl1CopyConvolutionFilter1D   CL_GL1::functions->copyConvolutionFilter1D
#define cl1CopyConvolutionFilter2D   CL_GL1::functions->copyConvolutionFilter2D
#define cl1GetConvolutionFilter   CL_GL1::functions->getConvolutionFilter
#define cl1SeparableFilter2D   CL_GL1::functions->separableFilter2D
#define cl1GetSeparableFilter   CL_GL1::functions->getSeparableFilter
#define cl1ConvolutionParameteri   CL_GL1::functions->convolutionParameteri
#define cl1ConvolutionParameteriv   CL_GL1::functions->convolutionParameteriv
#define cl1ConvolutionParameterf   CL_GL1::functions->convolutionParameterf
#define cl1ConvolutionParameterfv   CL_GL1::functions->convolutionParameterfv
#define cl1GetConvolutionParameteriv   CL_GL1::functions->getConvolutionParameteriv
#define cl1GetConvolutionParameterfv   CL_GL1::functions->getConvolutionParameterfv
#define cl1Histogram   CL_GL1::functions->histogram
#define cl1ResetHistogram   CL_GL1::functions->resetHistogram
#define cl1GetHistogram   CL_GL1::functions->getHistogram
#define cl1GetHistogramParameteriv   CL_GL1::functions->getHistogramParameteriv
#define cl1GetHistogramParameterfv   CL_GL1::functions->getHistogramParameterfv
#define cl1Minmax   CL_GL1::functions->minmax
#define cl1ResetMinmax   CL_GL1::functions->resetMinmax
#define cl1GetMinmax   CL_GL1::functions->getMinmax
#define cl1GetMinmaxParameteriv   CL_GL1::functions->getMinmaxParameteriv
#define cl1GetMinmaxParameterfv   CL_GL1::functions->getMinmaxParameterfv
#define cl1BlendColor   CL_GL1::functions->blendColor
#define cl1BlendEquation   CL_GL1::functions->blendEquation
#define cl1ActiveTexture   CL_GL1::functions->activeTexture
#define cl1ClientActiveTexture   CL_GL1::functions->clientActiveTexture
#define cl1MultiTexCoord1d   CL_GL1::functions->multiTexCoord1d
#define cl1MultiTexCoord1dv   CL_GL1::functions->multiTexCoord1dv
#define cl1MultiTexCoord1f   CL_GL1::functions->multiTexCoord1f
#define cl1MultiTexCoord1fv   CL_GL1::functions->multiTexCoord1fv
#define cl1MultiTexCoord1i   CL_GL1::functions->multiTexCoord1i
#define cl1MultiTexCoord1iv   CL_GL1::functions->multiTexCoord1iv
#define cl1MultiTexCoord1s   CL_GL1::functions->multiTexCoord1s
#define cl1MultiTexCoord1sv   CL_GL1::functions->multiTexCoord1sv
#define cl1MultiTexCoord2d   CL_GL1::functions->multiTexCoord2d
#define cl1MultiTexCoord2dv   CL_GL1::functions->multiTexCoord2dv
#define cl1MultiTexCoord2f   CL_GL1::functions->multiTexCoord2f
#define cl1MultiTexCoord2fv   CL_GL1::functions->multiTexCoord2fv
#define cl1MultiTexCoord2i   CL_GL1::functions->multiTexCoord2i
#define cl1MultiTexCoord2iv   CL_GL1::functions->multiTexCoord2iv
#define cl1MultiTexCoord2s   CL_GL1::functions->multiTexCoord2s
#define cl1MultiTexCoord2sv   CL_GL1::functions->multiTexCoord2sv
#define cl1MultiTexCoord3d   CL_GL1::functions->multiTexCoord3d
#define cl1MultiTexCoord3dv   CL_GL1::functions->multiTexCoord3dv
#define cl1MultiTexCoord3f   CL_GL1::functions->multiTexCoord3f
#define cl1MultiTexCoord3fv   CL_GL1::functions->multiTexCoord3fv
#define cl1MultiTexCoord3i   CL_GL1::functions->multiTexCoord3i
#define cl1MultiTexCoord3iv   CL_GL1::functions->multiTexCoord3iv
#define cl1MultiTexCoord3s   CL_GL1::functions->multiTexCoord3s
#define cl1MultiTexCoord3sv   CL_GL1::functions->multiTexCoord3sv
#define cl1MultiTexCoord4d   CL_GL1::functions->multiTexCoord4d
#define cl1MultiTexCoord4dv   CL_GL1::functions->multiTexCoord4dv
#define cl1MultiTexCoord4f   CL_GL1::functions->multiTexCoord4f
#define cl1MultiTexCoord4fv   CL_GL1::functions->multiTexCoord4fv
#define cl1MultiTexCoord4i   CL_GL1::functions->multiTexCoord4i
#define cl1MultiTexCoord4iv   CL_GL1::functions->multiTexCoord4iv
#define cl1MultiTexCoord4s   CL_GL1::functions->multiTexCoord4s
#define cl1MultiTexCoord4sv   CL_GL1::functions->multiTexCoord4sv
#define cl1CompressedTexImage1D   CL_GL1::functions->compressedTexImage1D
#define cl1CompressedTexImage2D   CL_GL1::functions->compressedTexImage2D
#define cl1CompressedTexImage3D   CL_GL1::functions->compressedTexImage3D
#define cl1CompressedTexSubImage1D   CL_GL1::functions->compressedTexSubImage1D
#define cl1CompressedTexSubImage2D   CL_GL1::functions->compressedTexSubImage2D
#define cl1CompressedTexSubImage3D   CL_GL1::functions->compressedTexSubImage3D
#define cl1GetCompressedTexImage   CL_GL1::functions->getCompressedTexImage
#define cl1SampleCoverage   CL_GL1::functions->sampleCoverage
#define cl1LoadTransposeMatrixd   CL_GL1::functions->glLoadTransposeMatrixd
#define cl1LoadTransposeMatrixf   CL_GL1::functions->glLoadTransposeMatrixf
#define cl1MultTransposeMatrixd   CL_GL1::functions->glMultTransposeMatrixd
#define cl1MultTransposeMatrixf   CL_GL1::functions->glMultTransposeMatrixf
#define cl1FogCoordd   CL_GL1::functions->fogCoordd
#define cl1FogCoorddv   CL_GL1::functions->fogCoorddv
#define cl1FogCoordf   CL_GL1::functions->fogCoordf
#define cl1FogCoordfv   CL_GL1::functions->fogCoordfv
#define cl1FogCoordPointer   CL_GL1::functions->fogCoordPointer
#define cl1MultiDrawArrays   CL_GL1::functions->multiDrawArrays
#define cl1MultiDrawElements   CL_GL1::functions->multiDrawElementsEXT
#define cl1PointParameterf   CL_GL1::functions->pointParameterf
#define cl1PointParameterfv   CL_GL1::functions->pointParameterfv
#define cl1SecondaryColor3b   CL_GL1::functions->secondaryColor3b
#define cl1SecondaryColor3bv   CL_GL1::functions->secondaryColor3bv
#define cl1SecondaryColor3d   CL_GL1::functions->secondaryColor3d
#define cl1SecondaryColor3dv   CL_GL1::functions->secondaryColor3dv
#define cl1SecondaryColor3f   CL_GL1::functions->secondaryColor3f
#define cl1SecondaryColor3fv   CL_GL1::functions->secondaryColor3fv
#define cl1SecondaryColor3i   CL_GL1::functions->secondaryColor3i
#define cl1SecondaryColor3iv   CL_GL1::functions->secondaryColor3iv
#define cl1SecondaryColor3s   CL_GL1::functions->secondaryColor3s
#define cl1SecondaryColor3sv   CL_GL1::functions->secondaryColor3sv
#define cl1SecondaryColor3ub   CL_GL1::functions->secondaryColor3ub
#define cl1SecondaryColor3ubv   CL_GL1::functions->secondaryColor3ubv
#define cl1SecondaryColor3ui   CL_GL1::functions->secondaryColor3ui
#define cl1SecondaryColor3uiv   CL_GL1::functions->secondaryColor3uiv
#define cl1SecondaryColor3us   CL_GL1::functions->secondaryColor3us
#define cl1SecondaryColor3usv   CL_GL1::functions->secondaryColor3usv
#define cl1SecondaryColorPointer   CL_GL1::functions->secondaryColorPointer
#define cl1BlendFuncSeparate   CL_GL1::functions->blendFuncSeparate
#define cl1WindowPos2d   CL_GL1::functions->windowPos2d
#define cl1WindowPos2dv   CL_GL1::functions->windowPos2dv
#define cl1WindowPos2f   CL_GL1::functions->windowPos2f
#define cl1WindowPos2fv   CL_GL1::functions->windowPos2fv
#define cl1WindowPos2i   CL_GL1::functions->windowPos2i
#define cl1WindowPos2iv   CL_GL1::functions->windowPos2iv
#define cl1WindowPos2s   CL_GL1::functions->windowPos2s
#define cl1WindowPos2sv   CL_GL1::functions->windowPos2sv
#define cl1WindowPos3d   CL_GL1::functions->windowPos3d
#define cl1WindowPos3dv   CL_GL1::functions->windowPos3dv
#define cl1WindowPos3f   CL_GL1::functions->windowPos3f
#define cl1WindowPos3fv   CL_GL1::functions->windowPos3fv
#define cl1WindowPos3i   CL_GL1::functions->windowPos3i
#define cl1WindowPos3iv   CL_GL1::functions->windowPos3iv
#define cl1WindowPos3s   CL_GL1::functions->windowPos3s
#define cl1WindowPos3sv   CL_GL1::functions->windowPos3sv
#define cl1BindBuffer   CL_GL1::functions->bindBuffer
#define cl1DeleteBuffers   CL_GL1::functions->deleteBuffers
#define cl1GenBuffers   CL_GL1::functions->genBuffers
#define cl1IsBuffer   CL_GL1::functions->isBuffer
#define cl1BufferData   CL_GL1::functions->bufferData
#define cl1BufferSubData   CL_GL1::functions->bufferSubData
#define cl1GetBufferSubData   CL_GL1::functions->getBufferSubData
#define cl1MapBuffer   CL_GL1::functions->mapBuffer
#define cl1UnmapBuffer   CL_GL1::functions->unmapBuffer
#define cl1GetBufferParameteriv   CL_GL1::functions->getBufferParameteriv
#define cl1GetBufferPointerv   CL_GL1::functions->getBufferPointerv
#define cl1GenQueries   CL_GL1::functions->genQueries
#define cl1DeleteQueries   CL_GL1::functions->deleteQueries
#define cl1IsQuery   CL_GL1::functions->isQuery
#define cl1BeginQuery   CL_GL1::functions->beginQuery
#define cl1EndQuery   CL_GL1::functions->endQuery
#define cl1GetQueryiv   CL_GL1::functions->getQueryiv
#define cl1GetQueryObjectiv   CL_GL1::functions->getQueryObjectiv
#define cl1GetQueryObjectuiv   CL_GL1::functions->getQueryObjectuiv
#define cl1DeleteShader   CL_GL1::functions->deleteShader
#define cl1DeleteProgram   CL_GL1::functions->deleteProgram
#define cl1GetHandle   CL_GL1::functions->getHandle
#define cl1DetachShader   CL_GL1::functions->detachShader
#define cl1CreateShader   CL_GL1::functions->createShader
#define cl1ShaderSource   CL_GL1::functions->shaderSource
#define cl1CompileShader   CL_GL1::functions->compileShader
#define cl1CreateProgram   CL_GL1::functions->createProgram
#define cl1AttachShader   CL_GL1::functions->attachShader
#define cl1LinkProgram   CL_GL1::functions->linkProgram
#define cl1UseProgram   CL_GL1::functions->useProgram
#define cl1ValidateProgram   CL_GL1::functions->validateProgram
#define cl1Uniform1f   CL_GL1::functions->uniform1f
#define cl1Uniform2f   CL_GL1::functions->uniform2f
#define cl1Uniform3f   CL_GL1::functions->uniform3f
#define cl1Uniform4f   CL_GL1::functions->uniform4f
#define cl1Uniform1i   CL_GL1::functions->uniform1i
#define cl1Uniform2i   CL_GL1::functions->uniform2i
#define cl1Uniform3i   CL_GL1::functions->uniform3i
#define cl1Uniform4i   CL_GL1::functions->uniform4i
#define cl1Uniform1fv   CL_GL1::functions->uniform1fv
#define cl1Uniform2fv   CL_GL1::functions->uniform2fv
#define cl1Uniform3fv   CL_GL1::functions->uniform3fv
#define cl1Uniform4fv   CL_GL1::functions->uniform4fv
#define cl1Uniform1iv   CL_GL1::functions->uniform1iv
#define cl1Uniform2iv   CL_GL1::functions->uniform2iv
#define cl1Uniform3iv   CL_GL1::functions->uniform3iv
#define cl1Uniform4iv   CL_GL1::functions->uniform4iv
#define cl1UniformMatrix2fv   CL_GL1::functions->uniformMatrix2fv
#define cl1UniformMatrix3fv   CL_GL1::functions->uniformMatrix3fv
#define cl1UniformMatrix4fv   CL_GL1::functions->uniformMatrix4fv
#define cl1GetProgramfv   CL_GL1::functions->getProgramfv
#define cl1GetProgramiv   CL_GL1::functions->getProgramiv
#define cl1GetShaderfv   CL_GL1::functions->getShaderfv
#define cl1GetShaderiv   CL_GL1::functions->getShaderiv
#define cl1GetShaderInfoLog   CL_GL1::functions->getShaderInfoLog
#define cl1GetProgramInfoLog   CL_GL1::functions->getProgramInfoLog
#define cl1GetAttachedShaders   CL_GL1::functions->getAttachedShaders
#define cl1GetUniformLocation   CL_GL1::functions->getUniformLocation
#define cl1GetActiveUniform   CL_GL1::functions->getActiveUniform
#define cl1GetUniformfv   CL_GL1::functions->getUniformfv
#define cl1GetUniformiv   CL_GL1::functions->getUniformiv
#define cl1GetShaderSource   CL_GL1::functions->getShaderSource
#define cl1VertexAttrib1f   CL_GL1::functions->vertexAttrib1f
#define cl1VertexAttrib1s   CL_GL1::functions->vertexAttrib1s
#define cl1VertexAttrib1d   CL_GL1::functions->vertexAttrib1d
#define cl1VertexAttrib2f   CL_GL1::functions->vertexAttrib2f
#define cl1VertexAttrib2s   CL_GL1::functions->vertexAttrib2s
#define cl1VertexAttrib2d   CL_GL1::functions->vertexAttrib2d
#define cl1VertexAttrib3f   CL_GL1::functions->vertexAttrib3f
#define cl1VertexAttrib3s   CL_GL1::functions->vertexAttrib3s
#define cl1VertexAttrib3d   CL_GL1::functions->vertexAttrib3d
#define cl1VertexAttrib4f   CL_GL1::functions->vertexAttrib4f
#define cl1VertexAttrib4s   CL_GL1::functions->vertexAttrib4s
#define cl1VertexAttrib4d   CL_GL1::functions->vertexAttrib4d
#define cl1VertexAttrib4Nub   CL_GL1::functions->vertexAttrib4Nub
#define cl1VertexAttrib1fv   CL_GL1::functions->vertexAttrib1fv
#define cl1VertexAttrib1sv   CL_GL1::functions->vertexAttrib1sv
#define cl1VertexAttrib1dv   CL_GL1::functions->vertexAttrib1dv
#define cl1VertexAttrib2fv   CL_GL1::functions->vertexAttrib2fv
#define cl1VertexAttrib2sv   CL_GL1::functions->vertexAttrib2sv
#define cl1VertexAttrib2dv   CL_GL1::functions->vertexAttrib2dv
#define cl1VertexAttrib3fv   CL_GL1::functions->vertexAttrib3fv
#define cl1VertexAttrib3sv   CL_GL1::functions->vertexAttrib3sv
#define cl1VertexAttrib3dv   CL_GL1::functions->vertexAttrib3dv
#define cl1VertexAttrib4fv   CL_GL1::functions->vertexAttrib4fv
#define cl1VertexAttrib4sv   CL_GL1::functions->vertexAttrib4sv
#define cl1VertexAttrib4dv   CL_GL1::functions->vertexAttrib4dv
#define cl1VertexAttrib4iv   CL_GL1::functions->vertexAttrib4iv
#define cl1VertexAttrib4bv   CL_GL1::functions->vertexAttrib4bv
#define cl1VertexAttrib4ubv   CL_GL1::functions->vertexAttrib4ubv
#define cl1VertexAttrib4usv   CL_GL1::functions->vertexAttrib4usv
#define cl1VertexAttrib4uiv   CL_GL1::functions->vertexAttrib4uiv
#define cl1VertexAttrib4Nbv   CL_GL1::functions->vertexAttrib4Nbv
#define cl1VertexAttrib4Nsv   CL_GL1::functions->vertexAttrib4Nsv
#define cl1VertexAttrib4Niv   CL_GL1::functions->vertexAttrib4Niv
#define cl1VertexAttrib4Nubv   CL_GL1::functions->vertexAttrib4Nubv
#define cl1VertexAttrib4Nusv   CL_GL1::functions->vertexAttrib4Nusv
#define cl1VertexAttrib4Nuiv   CL_GL1::functions->vertexAttrib4Nuiv
#define cl1VertexAttribPointer   CL_GL1::functions->vertexAttribPointer
#define cl1EnableVertexAttribArray   CL_GL1::functions->enableVertexAttribArray
#define cl1DisableVertexAttribArray   CL_GL1::functions->disableVertexAttribArray
#define cl1BindAttribLocation   CL_GL1::functions->bindAttribLocation
#define cl1GetActiveAttrib   CL_GL1::functions->getActiveAttrib
#define cl1GetAttribLocation   CL_GL1::functions->getAttribLocation
#define cl1GetVertexAttribdv   CL_GL1::functions->getVertexAttribdv
#define cl1GetVertexAttribfv   CL_GL1::functions->getVertexAttribfv
#define cl1GetVertexAttribiv   CL_GL1::functions->getVertexAttribiv
#define cl1GetVertexAttribPointerv   CL_GL1::functions->getVertexAttribPointerv
#define cl1DrawBuffers   CL_GL1::functions->drawBuffers
#define cl1StencilFuncSeparate   CL_GL1::functions->stencilFuncSeparate
#define cl1StencilOpSeparate   CL_GL1::functions->stencilOpSeparate
#define cl1IsRenderbuffer   CL_GL1::functions->isRenderbuffer
#define cl1BindRenderbuffer   CL_GL1::functions->bindRenderbuffer
#define cl1DeleteRenderbuffers   CL_GL1::functions->deleteRenderbuffers
#define cl1GenRenderbuffers   CL_GL1::functions->genRenderbuffers
#define cl1RenderbufferStorage   CL_GL1::functions->renderbufferStorage
#define cl1GetRenderbufferParameteriv   CL_GL1::functions->getRenderbufferParameteriv
#define cl1IsFramebuffer   CL_GL1::functions->isFramebuffer
#define cl1BindFramebuffer   CL_GL1::functions->bindFramebuffer
#define cl1DeleteFramebuffers   CL_GL1::functions->deleteFramebuffers
#define cl1GenFramebuffers   CL_GL1::functions->genFramebuffers
#define cl1CheckFramebufferStatus   CL_GL1::functions->checkFramebufferStatus
#define cl1FramebufferTexture1D   CL_GL1::functions->framebufferTexture1D
#define cl1FramebufferTexture2D   CL_GL1::functions->framebufferTexture2D
#define cl1FramebufferTexture3D   CL_GL1::functions->framebufferTexture3D
#define cl1FramebufferRenderbuffer   CL_GL1::functions->framebufferRenderbuffer
#define cl1GetFramebufferAttachmentParameteriv   CL_GL1::functions->getFramebufferAttachmentParameteriv
#define cl1GenerateMipmap   CL_GL1::functions->generateMipmap
#define cl1BlitFramebuffer   CL_GL1::functions->blitFramebuffer