provider_type.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2011 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 **    (if your name is missing here, please add it)
00028 */
00029 
00032 
00033 #pragma once
00034 
00035 #include "../api_display.h"
00036 #include "../../Core/Text/string_types.h"
00037 #include "../Image/pixel_buffer.h"
00038 #include "../../Core/IOData/virtual_directory.h"
00039 
00040 class CL_PixelBuffer;
00041 
00045 class CL_API_DISPLAY CL_ImageProviderType
00046 {
00049 
00050 public:
00052         CL_ImageProviderType(const CL_String &type);
00053 
00055         virtual ~CL_ImageProviderType();
00056 
00060 
00061 public:
00063         virtual CL_PixelBuffer load(
00064                 const CL_String &filename,
00065                 const CL_VirtualDirectory &directory)=0;
00066 
00067         virtual CL_PixelBuffer load(
00068                 CL_IODevice &file)=0;
00069 
00071         virtual void save(
00072                 CL_PixelBuffer buffer,
00073                 const CL_String &filename,
00074                 CL_VirtualDirectory &directory)=0;
00075 
00076         virtual void save(
00077                 CL_PixelBuffer buffer,
00078                 CL_IODevice &file)=0;
00079 
00083 
00084 private:
00086 };
00087